swwmgz_m/zscript
2020-12-05 21:57:50 +01:00
..
dlc Golden shells won't spawn if players have a full supply. 2020-12-04 13:19:43 +01:00
swwm_libeye Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_ammo.zsc Golden shells won't spawn if players have a full supply. 2020-12-04 13:19:43 +01:00
swwm_armor.zsc Hacky workaround for "spare eating" store bug. 2020-11-27 11:56:48 +01:00
swwm_blazeit.zsc Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
swwm_blod.zsc Rewrite physics of lightweight actors. Now using Linetrace-based approach. 2020-11-27 17:18:05 +01:00
swwm_cbt.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_common.zsc Added "All Clear" score bonus for fully 100%-ing a level. 2020-12-05 18:05:13 +01:00
swwm_compat.zsc Golden shells won't spawn if players have a full supply. 2020-12-04 13:19:43 +01:00
swwm_coordutil.zsc Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_credits.zsc Add option to silence music on map clear. 2020-12-05 21:57:50 +01:00
swwm_crimesdlg.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_danmaku.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_deathlydeathcannon.zsc Added "All Clear" score bonus for fully 100%-ing a level. 2020-12-05 18:05:13 +01:00
swwm_deepdarkimpact.zsc Added "All Clear" score bonus for fully 100%-ing a level. 2020-12-05 18:05:13 +01:00
swwm_funstuff.zsc Added "All Clear" score bonus for fully 100%-ing a level. 2020-12-05 18:05:13 +01:00
swwm_handler.zsc Add option to silence music on map clear. 2020-12-05 21:57:50 +01:00
swwm_hdoom.zsc Reattach headpats to revived actors. 2020-11-14 12:23:48 +01:00
swwm_health.zsc Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later. 2020-10-31 18:18:32 +01:00
swwm_help.zsc Eviternity compatibility (sort of). 2020-11-28 22:03:01 +01:00
swwm_hud.zsc Fix swwm_camhud being used in reverse. 2020-11-20 13:43:03 +01:00
swwm_hudextra.zsc Propagate scale forcing to subtitles. 2020-11-04 12:02:02 +01:00
swwm_inter.zsc Cycling intermission tips and art with reload/zoom. More tips. 2020-11-25 23:03:56 +01:00
swwm_inventory.zsc Add strictness options for untouchable bonus handling. 2020-11-29 21:25:40 +01:00
swwm_jackhammer.zsc Remove first person smoke effects from Pusher. 2020-11-23 16:36:53 +01:00
swwm_kbase.zsc Fix: mp version check also handles missing data. 2020-11-30 13:11:27 +01:00
swwm_keys.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_menus.zsc Hide voicepack selector if only one voice is available. 2020-11-17 13:11:44 +01:00
swwm_player.zsc Add multiplayer version conflict detection. 2020-11-30 11:58:41 +01:00
swwm_powerup.zsc Add strictness options for untouchable bonus handling. 2020-11-29 21:25:40 +01:00
swwm_quaternion.zsc Some extra things before I go to bed: 2020-02-04 02:43:39 +01:00
swwm_shame.zsc Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
swwm_shot.zsc Added "All Clear" score bonus for fully 100%-ing a level. 2020-12-05 18:05:13 +01:00
swwm_sparkyboi.zsc Added "All Clear" score bonus for fully 100%-ing a level. 2020-12-05 18:05:13 +01:00
swwm_splode.zsc Fix Dual Explodium Guns not playing third person spin animation. 2020-11-29 11:06:48 +01:00
swwm_strife.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_tastytreat.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_thiccboolet.zsc Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
swwm_thinkers.zsc Fix target healthbar boss detection 2020-11-28 23:36:34 +01:00
swwm_title.zsc Various menu tweaks, and other things: 2020-10-27 20:01:47 +01:00
swwm_utility.zsc Eviternity compatibility (sort of). 2020-11-28 22:03:01 +01:00