Added lore entries for post-release collectibles. Fix incorrect scaling of Demolitionist sprites in Doom 2 cast sequence.
8 lines
238 B
GLSL
8 lines
238 B
GLSL
vec4 ProcessTexel()
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{
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vec3 light = vec3(-.6,.7,.8);
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vec4 col = getTexel(vTexCoord.st);
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col.rgb *= max(dot(normalize(vEyeNormal.xyz),light),.25);
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col.rgb += vec3(.2)*pow(max(dot(normalize(vEyeNormal.xyz),light),0.),4.);
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return col;
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}
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