..
compat
Misc. comment changes, additional planned stuff.
2024-01-10 20:40:17 +01:00
dlc1
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
dlc2
Sometimes plans change. DLC Weaponsets merged into one.
2022-03-05 18:26:20 +01:00
games
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
handler
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
hud
Small tweak to some HUD colors.
2024-01-16 10:40:28 +01:00
items
Even more tweaking to those fabricators.
2024-01-18 01:26:11 +01:00
kbase
Ibuki's secret drawing shouldn't pop up in Eviternity, it was drawn in 2171.
2024-01-04 22:50:28 +01:00
menu
Tweak text glow of achievement menu.
2024-01-04 22:49:10 +01:00
player
Finer handling of slippery floors (reduce steering/speedup based on friction).
2024-01-18 13:17:52 +01:00
swwm_Gutamatics
Update Gutamatics library.
2021-08-10 14:27:43 +02:00
swwm_Polyobjects
Revert "Remove ZPolyobject due to licensing concerns."
2022-10-08 15:55:42 +02:00
utility
Additional rules for BeautifyClassName().
2024-01-22 18:35:54 +01:00
weapons
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
swwm_blod.zsc
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
swwm_common.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00
swwm_common_fx.zsc
Less abrupt bubble popping using waterdepth check.
2023-09-24 18:44:16 +02:00
swwm_gesture.zsc
Fix usage of AddInventory instead of AttachToOwner in gestures.
2023-11-08 21:34:44 +01:00
swwm_gesture_fx.zsc
An important rewrite that was a long time coming.
2023-03-17 13:30:04 +01:00
swwm_monsters.zsc
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
swwm_thinkers.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00
swwm_thinkers_player.zsc
Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
2024-01-04 19:50:26 +01:00