swwmgz_m/zscript
Marisa Kirisame aea3a84024 Disallow dropping weapons out of their ready state, prevents exploits/bugs.
Pusher autoswitches to the next weapon after it (skipping the Deep Impact if possible) when thrown, instead of switching to the best weapon, which may have undesirable consequences.
Added icons for weapons and ammo, this doesn't have any actual use yet, but will in the future if I ever implement a custom alt hud.
2020-06-16 00:36:20 +02:00
..
dlc Add FORCEXYBILLBOARD to some effects that need it. 2020-06-10 20:40:14 +02:00
swwm_libeye Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_ammo.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_armor.zsc Small fixups on the side while working on CBT. 2020-05-29 18:48:46 +02:00
swwm_blazeit.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_blod.zsc Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
swwm_cbt.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_common.zsc Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
swwm_coordutil.zsc Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_crimesdlg.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_danmaku.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_deathlydeathcannon.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_deepdarkimpact.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_funstuff.zsc More lore™. 2020-05-01 02:12:42 +02:00
swwm_health.zsc Small fixups on the side while working on CBT. 2020-05-29 18:48:46 +02:00
swwm_hud.zsc Handles newlines/wrapping on midprint override. 2020-06-09 12:48:27 +02:00
swwm_inter.zsc downstream intermission wipe bugfix 2020-06-06 14:05:19 +02:00
swwm_inventory.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_jackhammer.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_menu.zsc Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
swwm_options.zsc Added versioning, shows up in main menu. 2020-05-09 13:16:05 +02:00
swwm_player.zsc Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
swwm_powerup.zsc GCS activates 3-second invuln on autoactivation. 2020-06-13 21:34:28 +02:00
swwm_quaternion.zsc Some extra things before I go to bed: 2020-02-04 02:43:39 +01:00
swwm_shot.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_sparkyboi.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_splode.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_strife.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_tastytreat.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_thiccboolet.zsc Disallow dropping weapons out of their ready state, prevents exploits/bugs. 2020-06-16 00:36:20 +02:00
swwm_title.zsc Restored accidentally commented out menu code from debugging. 2020-04-21 18:14:34 +02:00
swwm_vanillaboss.zsc Various changes (see full commit message): 2020-06-07 14:47:27 +02:00