swwmgz_m/zscript/weapons
Marisa the Magician aaa65af795 Add A_CanBob() function to weapons to force-enable bobbing within a state.
Use it sparingly in places where it should have been needed (Hellblazer and
Biospark pre/post fire, Hammer alt charge, MR overpressure charge).
Also, replace all instances of A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) with it,
since that was basically the same thing but with extra steps (and with the side
effect of potentially resetting psprite offsets).
2024-01-24 13:32:24 +01:00
..
swwm_baseweapon.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_blazeit_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_cbt.zsc Wallbuster is now hold-to-reload. 2024-01-22 21:00:43 +01:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
swwm_danmaku_fx.zsc Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
swwm_deathlydeathcannon.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_deathlydeathcannon_altfx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deathlydeathcannon_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact_fx.zsc Fix unexpected rip sounds in Heretic and Hexen. 2023-11-28 11:23:31 +01:00
swwm_shot.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_shot_fx.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_sparkyboi.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_sparkyboi_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_splode.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_splode_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_tastytreat.zsc Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
swwm_tastytreat_fx.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_thiccboolet.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00