- New fun options implemented (omnibusting, unlimited fuel, party time) - Biospark Carbine gets a requested nerf - Candygun combo fire has been buffed (watch out for that splash damage) - All powerup effects are additive (stacc 'em) - Automap hud respects gzdoom's cvars for toggling certain elements - Automap hud shows stats and times in gold when 100% / under par - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches) - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.) - Grilled Cheese Sandwich now saves you from lethal falls properly - Blown kisses instakill nazis - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270) - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell) - Blown kisses can activate use switches - Gestures can be chained by pressing a gesture button while another is playing - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls) - More precise weapon kill tracking (fixes some ragekit quirks) - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md) - Discarded some collectables for the next updates, to save time - Preparation work for collectables update, including some (partial) lore files - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly - Cosmetic Boss Brain sprite replacements, just for fun - 10 more intermission tips, because yes - Added option to reduce distance at which enemy healthbars are picked - Various minor bugfixes and adjustments (and also some tiny typo fixes) - Ragekit now heals over time and with each hit (so it's more rewarding to go wild) - PNG optimization pass (again lol) - Fix crouched gestures having no facial animation
44 lines
1.4 KiB
Markdown
44 lines
1.4 KiB
Markdown
~~**Swimming in Jizz:**~~
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- This is where I make all the stuff before beta.
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- It's been over nine months already, still a shorter dev time than my previous projects.
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**Icarus pls play:**
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- Beta release.
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- Finetuning the basics, rebalances, etc.
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- See if I can add those damn swimming anims.
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- Beg more artists for intermission fanart.
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- Stuff to maybe add during this stage: Explodium Guns akimbo, Quick grenade.
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- Collectables. Froggy Chair was only the beginning.
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**Cutie Robutt Adventures:**
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- Going Gold™.
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- Think about the future. There are lots of things I could do now *(see FuturePlans.md)*.
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- Maybe try to do the fancy titlemap now, mod trailer, etc.
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**Extra Funtimes:**
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- DLC weapons.
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**LODS OF LORE:**
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- Finish writing all those damn side stories.
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- Make 'em fancy, maybe add some lil' art to them.
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**Funny Fellas:**
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- Monster/decoration replacement packs. All of it modelled and tweaked to fit the style and theme of the mod. Expect enhanced enemy behaviour, not gonna keep it "vanilla".
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- Porting weapons to Hideous Destructor as a meme.
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**Fight for the Front and freedom. Move out!:**
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- Oh boy, Strife support time.
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- Let's get that VN dialogue system going.
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- Voice acting? Maybe not, I'd need people to re-voice all Strife NPCs.
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- Oh god I have to do dialogue sprites for all characters. Maybe I can get someone else for the job?
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**At this point I'm just making shit up:**
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- Official comic.
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