swwmgz_m/zscript
2022-10-08 01:51:06 +02:00
..
compat Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
dlc1 Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
dlc2 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
games Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
handler Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
hud Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
items Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
kbase Obscure achievement descriptions until completed. 2022-10-03 20:49:19 +02:00
menu Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
swwm_Gutamatics Update Gutamatics library. 2021-08-10 14:27:43 +02:00
utility Reimplement Hellblazer. Everything's working again. 2022-10-08 01:51:06 +02:00
weapons Reimplement Hellblazer. Everything's working again. 2022-10-08 01:51:06 +02:00
swwm_blod.zsc Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
swwm_common.zsc Prevent ear damage when mappers cluster bonuses together. 2022-10-03 00:21:57 +02:00
swwm_common_fx.zsc Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
swwm_gesture.zsc Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
swwm_gesture_fx.zsc Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
swwm_handler.zsc Prevent ear damage when mappers cluster bonuses together. 2022-10-03 00:21:57 +02:00
swwm_monsters.zsc Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
swwm_player.zsc Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
swwm_player_fx.zsc Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked). 2022-09-19 13:12:06 +02:00
swwm_player_items.zsc Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
swwm_statichandler.zsc Oops, missed this. 2022-08-22 18:13:13 +02:00
swwm_thinkers.zsc Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
swwm_thinkers_player.zsc Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00