- Implemented FCB ammo type for Silver Bullet JET. - Partially implemented mag management system (spare bullet saving). - Finally started working on the Ynykron altfire. - Doubled the Hammerspace embiggening limit (now 16x). - Finally adjusted the dropped mags/casings so they don't clip through the floor. - Prevent wall busting from breaking the Icon of Sin face. - Biospark Carbine can't be partially reloaded now. - Boosted Candygun damage.
1.5 KiB
1.5 KiB
Fundamental things before beta:
- Ynykron Artifact altfire
Not so fundamental things during beta:
- Extra Demolitionist animations (swimming, additional gestures)
- Item detection button (highlights nearby, visible items)
- Dual wielding Explodium Gun
- Quick grenade function (Explodium Mag)
- Allow loading partial mags from spare bullets
- Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
- Fun options
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement (need ideas)
- Achievements
- Collectables
Extra things for later:
- More art for custom intermission
- Commission fanart or something idk
- Draw some 4Komas myself
- Titlemap stuff
- A background with a bit more flair than just the fuzz shader
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Extra Demolitionist Menu tabs (radio, pong minigame)
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
Very extra things for the future:
- DLC
- Strife support
- Rewrite all the game's dialogue
- Rewrite all the shop systems and other things
- Rewrite the cutscenes
- Support for additional IWADs beyond the "main four"
- Hacx
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod