..
swwm_handler_cheats.zsc
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
swwm_handler_crosshair.zsc
Fixed portals breaking crosshairs (thanks again, Boondorl).
2022-09-28 17:58:30 +02:00
swwm_handler_damage.zsc
Don't track fall damage if monster fall damage is disabled.
2022-10-23 23:36:51 +02:00
swwm_handler_debugrender.zsc
Various changes related to items:
2022-10-28 16:49:14 +02:00
swwm_handler_flash.zsc
Respect screen blend intensity cvars in various effects.
2022-10-25 10:55:54 +02:00
swwm_handler_iwantdie.zsc
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
swwm_handler_oneliners.zsc
Unique voices for Mortal Rifle touchscreen and finger flick.
2022-09-24 14:56:35 +02:00
swwm_handler_playerevents.zsc
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
swwm_handler_process.zsc
Various changes related to items:
2022-10-28 16:49:14 +02:00
swwm_handler_queues.zsc
Add throttling for blood and gib spawning.
2021-11-30 18:14:49 +01:00
swwm_handler_replacements.zsc
Legion of Bones support.
2022-08-31 10:58:25 +02:00
swwm_handler_shaders.zsc
Respect screen blend intensity cvars in various effects.
2022-10-25 10:55:54 +02:00
swwm_handler_uitick.zsc
Corruption Cards dialogues and more (untested).
2022-08-04 17:20:02 +02:00
swwm_handler_vanillaboss.zsc
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
swwm_handler_worldload.zsc
Mapper-settable boss healthbar support.
2022-09-11 13:58:49 +02:00
swwm_handler_worldthings.zsc
Various changes related to items:
2022-10-28 16:49:14 +02:00
swwm_handler_worldtick.zsc
Mortal Rifle fully implemented (oh my).
2022-09-28 21:00:24 +02:00
swwm_statichandler_achievements.zsc
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00