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swwm_ammoitems_dlc.zsc
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Replace 8-unit shell pickup with a 6-unit one.
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2022-12-13 19:16:41 +01:00 |
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swwm_blastin.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_blastin_fx.zsc
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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swwm_blueballs.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_blueballs_fx.zsc
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Sometimes plans change. DLC Weaponsets merged into one.
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2022-03-05 18:26:20 +01:00 |
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swwm_dlcweapons_canvas.zsc
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Small visual tweaks to Mortal Rifle canvas.
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2023-07-01 14:11:47 +02:00 |
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swwm_dlcweapons_hud.zsc
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |
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swwm_hammertime.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_hammertime_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_heavymahsheengun.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_heavymahsheengun_fx.zsc
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Add freezetics support to all actors that need it.
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2022-10-31 15:08:30 +01:00 |
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swwm_mister.zsc
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Remove branching from big biospark arcs (causes an odd visual bug at times).
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2023-07-15 20:38:49 +02:00 |
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swwm_mister_fx.zsc
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Reimplement reverted commit but with some important safety checks.
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2023-07-29 14:02:52 +02:00 |
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swwm_notashotgun.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_notashotgun_fx.zsc
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Make all projectiles bounce/explode on skies.
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2023-03-11 01:07:15 +01:00 |
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swwm_rebolber.zsc
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Update ammo drop/spawn behavior.
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2022-07-30 16:17:11 +02:00 |
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swwm_rebolber_fx.zsc
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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swwm_supermarioworld.zsc
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Small Puntzer Gamma correction.
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2022-12-06 00:29:36 +01:00 |
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swwm_supermarioworld_fx.zsc
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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swwm_thiccbolts.zsc
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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swwm_thiccbolts_fx.zsc
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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swwm_ultimate.zsc
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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swwm_ultimate_fx.zsc
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Sometimes plans change. DLC Weaponsets merged into one.
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2022-03-05 18:26:20 +01:00 |