..
swwm_baseweapon.zsc
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
swwm_baseweapon_ammobuffer.zsc
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_baseweapon_precisechair.zsc
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
swwm_blazeit_fx.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_cbt.zsc
Wallbuster is now hold-to-reload.
2024-01-22 21:00:43 +01:00
swwm_cbt_fx.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc
Additional slot 5 trail colors.
2023-11-27 16:04:44 +01:00
swwm_danmaku_fx.zsc
Additional slot 5 trail colors.
2023-11-27 16:04:44 +01:00
swwm_deathlydeathcannon.zsc
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
swwm_deathlydeathcannon_altfx.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_deathlydeathcannon_fx.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact_fx.zsc
Fix unexpected rip sounds in Heretic and Hexen.
2023-11-28 11:23:31 +01:00
swwm_shot.zsc
Remove unused Sector pointer from WaterHit class.
2023-09-20 22:16:31 +02:00
swwm_shot_fx.zsc
Consistently declare damagetypes as names.
2023-11-28 11:23:44 +01:00
swwm_sparkyboi.zsc
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
swwm_sparkyboi_fx.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_splode.zsc
Add A_CanBob() function to weapons to force-enable bobbing within a state.
2024-01-24 13:32:24 +01:00
swwm_splode_fx.zsc
Fix severe performance issues in large maps.
2023-12-19 11:46:29 +01:00
swwm_tastytreat.zsc
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
swwm_tastytreat_fx.zsc
Consistently declare damagetypes as names.
2023-11-28 11:23:44 +01:00
swwm_thiccboolet.zsc
Remove unused Sector pointer from WaterHit class.
2023-09-20 22:16:31 +02:00
swwm_thiccboolet_fx.zsc
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc
Move canvas stuff to separate files/folders.
2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00