swwmgz_m/gldefs/weapons/candygun.txt

30 lines
891 B
Text

// candy gun
Material Texture "models/CandyGun.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
}
Material Texture "models/CandyGun_EmptyMag.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
}