36 lines
842 B
Text
36 lines
842 B
Text
// hellblazer
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Material Texture "models/Hellblazer.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Hellblazer_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Texture "envtex2" "models/envmap/leadenv.png"
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Texture "rimtex2" "models/envmap/leadrim.png"
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Texture "envtex3" "models/envmap/silverenv.png"
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Texture "rimtex3" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".3"
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Define "RIMFACT" = ".2"
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Define "RIMSTEP" = "0."
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Define "ENV_THREELAYER"
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Define "ENVFACT2" = "1.2"
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Define "RIMFACT2" = ".8"
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Define "RIMSTEP2" = ".2"
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Define "ENVFACT3" = "1.1"
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Define "RIMFACT3" = "1.3"
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Define "RIMSTEP3" = "0."
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}
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PointLight BLAZERLIGHT
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{
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Color 1.0 0.8 0.3
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Size 120
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Attenuate 1
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}
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Object HellblazerMissile
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{
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Frame XZW1 { light BLAZERLIGHT }
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}
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