49 lines
949 B
Text
49 lines
949 B
Text
// biospark carbine
|
|
|
|
Material Texture "models/Sparkster.png"
|
|
{
|
|
Shader "shaders/glsl/Envmask.fp"
|
|
Texture "masktex" "models/Sparkster_mask.png"
|
|
Texture "envtex" "models/envmap/dekaenv.png"
|
|
Texture "rimtex" "models/envmap/dekarim.png"
|
|
Define "RIM_LIGHTING"
|
|
Define "ENVFACT" = ".75"
|
|
Define "RIMFACT" = ".9"
|
|
}
|
|
Material Texture "models/SparksterBall.png"
|
|
{
|
|
Shader "shaders/glsl/Envmask.fp"
|
|
Texture "masktex" "models/SparksterBall_mask.png"
|
|
Texture "envtex" "models/envmap/dekaenv.png"
|
|
Texture "rimtex" "models/envmap/dekarim.png"
|
|
Define "RIM_LIGHTING"
|
|
Define "ENVFACT" = ".8"
|
|
Define "RIMFACT" = ".95"
|
|
}
|
|
|
|
FlickerLight2 SPARKLIGHT
|
|
{
|
|
Color 0.8 1.0 0.4
|
|
Size 70
|
|
SecondarySize 80
|
|
Attenuate 1
|
|
Interval 0.4
|
|
}
|
|
|
|
FlickerLight2 HUGESPARKLIGHT
|
|
{
|
|
Color 0.8 1.0 0.4
|
|
Size 150
|
|
SecondarySize 160
|
|
Attenuate 1
|
|
Interval 0.4
|
|
}
|
|
|
|
Object BiosparkBall
|
|
{
|
|
Frame "BSPK" { light "SPARKLIGHT" }
|
|
}
|
|
Object BigBiospark
|
|
{
|
|
Frame "HSPK" { light "HUGESPARKLIGHT" }
|
|
}
|