swwmgz_m/shaders/glsl
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
..
Barrier.fp Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines. 2020-05-28 17:17:14 +02:00
Fuzz.fp 0.9.8b release: 2020-09-24 14:05:04 +02:00
Fuzz_Gray.fp 0.9.8b release: 2020-09-24 14:05:04 +02:00
Fuzz_GraySmall.fp 0.9.8b release: 2020-09-24 14:05:04 +02:00
Fuzz_GraySmall2.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Ghostscreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
Glitch.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Grain.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Invinciscreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
JetSmoke.fp Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00
LavaWarp.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
LogoAnimated.fp Fix shader compiling 2020-06-17 08:19:40 +02:00
Ragescreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
Shinemap.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shinemap_barrier.fp Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
Shinemap_error.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shinemask.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shinemask_bright.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
SilverScope.fp Silver Bullet has reduced recoil when crouching (simulates using the bipod). 2020-06-16 22:08:08 +02:00
SlimeWarp.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
WaterWarp.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Whew.fp 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
YnykronSmoke.fp Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
ZoomBlur.fp Adjustments and rebalances. 2020-08-17 00:03:30 +02:00