swwmgz_m/zscript/weapons
Marisa the Magician 53f8776398 Remove unused Sector pointer from WaterHit class.
(This would eventually cause a type error in later GZDoom builds)
2023-09-20 22:16:31 +02:00
..
swwm_baseweapon.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc Reimplement reverted commit but with some important safety checks. 2023-07-29 14:02:52 +02:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_blazeit_fx.zsc Reimplement reverted commit but with some important safety checks. 2023-07-29 14:02:52 +02:00
swwm_cbt.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_danmaku_fx.zsc Slightly nerf Slot 5 (Eviscerator, Sheen HMG). 2023-09-05 23:33:46 +02:00
swwm_deathlydeathcannon.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_deathlydeathcannon_altfx.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_deathlydeathcannon_fx.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_deepdarkimpact.zsc Completely rewrite dialogue message system. 2023-08-27 13:52:44 +02:00
swwm_deepdarkimpact_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_shot.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_shot_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_sparkyboi.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_sparkyboi_fx.zsc Corner case where gathered targets for splash damage may become null. 2023-08-20 12:04:01 +02:00
swwm_splode.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_splode_fx.zsc Reimplement reverted commit but with some important safety checks. 2023-07-29 14:02:52 +02:00
swwm_tastytreat.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_tastytreat_fx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00