swwmgz_m/Roadmap.md
Marisa Kirisame aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00

1.4 KiB

Swimming in Jizz:

  • This is where I make all the stuff before beta.
  • It's been over nine months already, still a shorter dev time than my previous projects.

Icarus pls play:

  • Beta release.
  • Finetuning the basics, rebalances, etc.
  • See if I can add those damn swimming anims.
  • Beg more artists for intermission fanart.
  • Stuff to maybe add during this stage: Explodium Guns akimbo, Quick grenade.
  • Collectables. Froggy Chair was only the beginning.

Cutie Robutt Adventures:

  • Going Gold™.
  • Think about the future. There are lots of things I could do now (see FuturePlans.md).
  • Maybe try to do the fancy titlemap now, mod trailer, etc.

Extra Funtimes:

  • DLC weapons.

LODS OF LORE:

  • Finish writing all those damn side stories.
  • Make 'em fancy, maybe add some lil' art to them.

Funny Fellas:

  • Monster/decoration replacement packs. All of it modelled and tweaked to fit the style and theme of the mod. Expect enhanced enemy behaviour, not gonna keep it "vanilla".
  • Porting weapons to Hideous Destructor as a meme.

Fight for the Front and freedom. Move out!:

  • Oh boy, Strife support time.
  • Let's get that VN dialogue system going.
  • Voice acting? Maybe not, I'd need people to re-voice all Strife NPCs.
  • Oh god I have to do dialogue sprites for all characters. Maybe I can get someone else for the job?

At this point I'm just making shit up:

  • Official comic.