swwmgz_m/zscript/weapons
2024-04-22 14:35:02 +02:00
..
swwm_baseweapon.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_baseweapon_precisechair.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_blazeit.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_blazeit_fx.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_cbt.zsc Wallbuster is now hold-to-reload. 2024-01-22 21:00:43 +01:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
swwm_danmaku_fx.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_deathlydeathcannon.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_deathlydeathcannon_altfx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deathlydeathcannon_fx.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_deepdarkimpact.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact_fx.zsc Fix unexpected rip sounds in Heretic and Hexen. 2023-11-28 11:23:31 +01:00
swwm_shot.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_shot_fx.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_sparkyboi.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_sparkyboi_fx.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_splode.zsc Add A_CanBob() function to weapons to force-enable bobbing within a state. 2024-01-24 13:32:24 +01:00
swwm_splode_fx.zsc Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
swwm_tastytreat.zsc Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
swwm_tastytreat_fx.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_thiccboolet.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00