swwmgz_m/zscript/weapons
Marisa Kirisame 4d7019ae86 Several changes from devel once more:
- Fuck it, Quadravol will be lever action.
 - Tiny cleanup.
 - Rewrite the weapon replacement system (less of a mess now maybe?).
 - Some menu fixes.
 - Minimap zoom increments like in the Common Library.
 - Add missing sound definition for Safety Tether.
   (This mostly went unnoticed because it's VERY rare to have it play)
 - Shift Sparkster x3 (DLC2) to slot 7.
   This way you can have both it and the Quadravol simultaneously.
   It would be unfair to not let you hold both "iconic" UnSX weapons at once.
 - Small lore tweak on Quadravol stance swap.
 - Fix off-by-one bug in looping palette lights.
 - Re-do logo shader. Use separate layer textures.
 - Fix Elemental Coating breaking "End Level" damage sectors.
(This will be the last batch of changes before I continue working on menus)
2021-12-08 18:17:41 +01:00
..
swwm_baseweapon.zsc Several changes from devel once more: 2021-12-08 18:17:41 +01:00
swwm_baseweapon_fx.zsc A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
swwm_baseweapon_melee.zsc Allow gibbing in melee. 2021-11-05 20:52:40 +01:00
swwm_baseweapon_precisechair.zsc Use gametic+fractic for crosshair interpolation, should be smoother than MSTime(). 2021-06-01 16:51:13 +02:00
swwm_blazeit.zsc Implement 4.7.1 features. 2021-10-21 17:52:36 +02:00
swwm_blazeit_fx.zsc All recent changes from devel: 2021-11-30 19:05:06 +01:00
swwm_cbt.zsc Lorefix: Spreadgun and Wallbuster are actually 6-gauge. 2021-10-21 22:46:05 +02:00
swwm_cbt_fx.zsc Implement polyobject busting. 2021-09-28 18:43:27 +02:00
swwm_cbt_ui.zsc Try to alleviate memory impact somewhat. 2021-10-03 22:31:00 +02:00
swwm_danmaku.zsc Increase damages of Hellblazer missiles. 2021-10-23 21:37:30 +02:00
swwm_danmaku_fx.zsc Increase damages of Hellblazer missiles. 2021-10-23 21:37:30 +02:00
swwm_deathlydeathcannon.zsc Implement 4.7.1 features. 2021-10-21 17:52:36 +02:00
swwm_deathlydeathcannon_fx.zsc Trim beam length on impact for minimap. 2021-10-03 22:42:28 +02:00
swwm_deepdarkimpact.zsc Implement weapon first-use tooltips. 2021-09-16 16:31:44 +02:00
swwm_deepdarkimpact_fx.zsc Boss handling in various places now accounts for enhanced vanilla bosses. 2021-09-22 00:32:40 +02:00
swwm_jackhammer.zsc Implement 4.7.1 features. 2021-10-21 17:52:36 +02:00
swwm_jackhammer_fx.zsc Fix: Pusher projectile did not respect "use to pickup" option. 2021-07-09 11:29:37 +02:00
swwm_shot.zsc Fix gibhealth issues once and for all. 2021-10-30 11:41:08 +02:00
swwm_shot_fx.zsc Trim beam length on impact for minimap. 2021-10-03 22:42:28 +02:00
swwm_sparkyboi.zsc Implement 4.7.1 features. 2021-10-21 17:52:36 +02:00
swwm_sparkyboi_fx.zsc Trim beam length on impact for minimap. 2021-10-03 22:42:28 +02:00
swwm_splode.zsc Various backported changes from devel. 2021-10-21 23:25:47 +02:00
swwm_splode_fx.zsc New achievements coded (Most icons still not done). 2021-09-08 21:09:13 +02:00
swwm_tastytreat.zsc All recent changes from devel: 2021-11-30 19:05:06 +01:00
swwm_tastytreat_fx.zsc Trim beam length on impact for minimap. 2021-10-03 22:42:28 +02:00
swwm_thiccboolet.zsc All recent changes from devel: 2021-11-30 19:05:06 +01:00
swwm_thiccboolet_fx.zsc Major achievement progress. 2021-03-24 02:25:38 +01:00