swwmgz_m/zscript/weapons/swwm_cbt_ui.zsc

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Text

// when you need a whole-ass menu to reload a weapon
Class WallbusterReloadMenu : GenericMenu
{
transient Font TewiFont, MPlusFont, MiniwiFont, k6x8Font;
TextureID MainWindow, AmmoIcon[4];
int sel0;
Array<int> queue;
int AmmoSets[4];
bool isrclick, ismclick;
// if playing in Japanese, returns an alternate font of the same height
// Tewi -> MPlus
// Miniwi -> k6x8
Font LangFont( Font req )
{
if ( language ~== "jp" )
{
if ( req == MiniwiFont ) return k6x8Font;
return MPlusFont;
}
return req;
}
override void Init( Menu parent )
{
Super.Init(parent);
if ( (gamestate != GS_LEVEL) || (players[consoleplayer].Health <= 0) || !(players[consoleplayer].ReadyWeapon is 'Wallbuster') )
{
EventHandler.SendNetworkEvent("swwmcbt.",consoleplayer);
Close();
return;
}
TewiFont = Font.GetFont('TewiShaded');
MPlusFont = Font.GetFont('MPlusShaded');
MiniwiFont = Font.GetFont('MiniwiShaded');
k6x8Font = Font.GetFont('k6x8Shaded');
MainWindow = TexMan.CheckForTexture("graphics/HUD/WallbusterMenu.png",TexMan.Type_Any);
AmmoIcon[0] = TexMan.CheckForTexture("graphics/HUD/RedShell.png",TexMan.Type_Any);
AmmoIcon[1] = TexMan.CheckForTexture("graphics/HUD/GreenShell.png",TexMan.Type_Any);
AmmoIcon[2] = TexMan.CheckForTexture("graphics/HUD/BlueShell.png",TexMan.Type_Any);
AmmoIcon[3] = TexMan.CheckForTexture("graphics/HUD/PurpleShell.png",TexMan.Type_Any);
MenuSound("menu/demotab");
queue.Clear();
sel0 = swwm_cbtlast;
}
override void Ticker()
{
Super.Ticker();
if ( swwm_cbtpause ) menuactive = Menu.On;
else menuactive = Menu.OnNoPause;
if ( (players[consoleplayer].Health > 0) && (players[consoleplayer].ReadyWeapon is 'Wallbuster') && (gamestate == GS_LEVEL) ) return;
MenuEvent(MKEY_BACK,false);
}
private bool IsDone()
{
static const Class<Ammo> types[] = {"RedShell","GreenShell","BlueShell","PurpleShell"};
if ( queue.Size() >= 25 ) return true;
for ( int i=0; i<4; i++ )
{
if ( (players[consoleplayer].mo.CountInv(types[i])-AmmoSets[i]) > 0 )
return false;
}
return true;
}
private bool PushAmmo( bool autoshift = false )
{
static const Class<Ammo> types[] = {"RedShell","GreenShell","BlueShell","PurpleShell"};
if ( queue.Size() >= 25 ) return true;
if ( (players[consoleplayer].mo.CountInv(types[sel0])-AmmoSets[sel0]) <= 0 )
{
if ( autoshift )
{
// switch to next available ammo
for ( int i=0; i<4; i++ )
{
int idx = (sel0+i)%4;
if ( (players[consoleplayer].mo.CountInv(types[idx])-AmmoSets[idx]) > 0 )
{
sel0 = idx;
CVar.FindCVar('swwm_cbtlast').SetInt(sel0);
return PushAmmo(true);
}
}
}
MenuSound("menu/noinvuse");
return false;
}
if ( !autoshift ) MenuSound("menu/demosel");
AmmoSets[sel0]++;
queue.Push(sel0);
return true;
}
private void ShuffleAmmo()
{
static const Class<Ammo> types[] = {"RedShell","GreenShell","BlueShell","PurpleShell"};
// there's probably a better way to do this but I'm lazy
Array<Int> candidates;
candidates.Clear();
for ( int i=0; i<4; i++ )
{
if ( (players[consoleplayer].mo.CountInv(types[i])-AmmoSets[i]) <= 0 )
continue;
candidates.Push(i);
}
if ( candidates.Size() <= 0 ) return;
sel0 = candidates[Random[WallbusterMenu](0,candidates.Size()-1)];
CVar.FindCVar('swwm_cbtlast').SetInt(sel0);
AmmoSets[sel0]++;
queue.Push(sel0);
}
private bool PopAmmo()
{
if ( queue.Size() <= 0 ) return false;
AmmoSets[queue[queue.Size()-1]]--;
queue.Pop();
return true;
}
override bool MenuEvent( int mkey, bool fromcontroller )
{
switch ( mkey )
{
case MKEY_BACK:
queue.Clear();
for ( int i=0; i<4; i++ ) AmmoSets[i] = 0;
MenuSound("menu/democlose");
EventHandler.SendNetworkEvent("swwmcbt.",consoleplayer);
Close();
return true;
case MKEY_ENTER:
if ( queue.Size() <= 0 )
{
while ( queue.Size() < 25 )
{
if ( !PushAmmo(true) )
break;
}
}
String cbt = "swwmcbt.";
for ( int i=0; i<queue.Size(); i++ )
cbt.AppendFormat("%d,",queue[i]);
MenuSound("menu/democlose");
EventHandler.SendNetworkEvent(cbt,consoleplayer);
Close();
return true;
case MKEY_UP:
if ( queue.Size() <= 0 )
{
MenuSound("menu/noinvuse");
return true;
}
PopAmmo();
MenuSound("menu/demoscroll");
return true;
case MKEY_DOWN:
if ( IsDone() )
{
MenuSound("menu/noinvuse");
return true;
}
PushAmmo();
return true;
case MKEY_RIGHT:
MenuSound("menu/demotab");
sel0++;
if ( sel0 > 3 ) sel0 = 0;
CVar.FindCVar('swwm_cbtlast').SetInt(sel0);
return true;
case MKEY_LEFT:
MenuSound("menu/demotab");
sel0--;
if ( sel0 < 0 ) sel0 = 3;
CVar.FindCVar('swwm_cbtlast').SetInt(sel0);
return true;
case MKEY_PAGEUP:
if ( queue.Size() <= 0 )
{
MenuSound("menu/noinvuse");
return true;
}
int i = 0;
while ( (queue.Size() > 0) && (i++ < 5) )
{
if ( !PopAmmo() )
break;
}
MenuSound("menu/demoscroll");
return true;
case MKEY_PAGEDOWN:
if ( IsDone() )
{
MenuSound("menu/noinvuse");
return true;
}
int j = 0;
while ( (queue.Size() < 25) && (j++ < 5) )
{
if ( !PushAmmo(true) )
return true;
}
MenuSound("menu/demosel");
return true;
case MKEY_CLEAR:
if ( queue.Size() <= 0 ) MenuSound("menu/noinvuse");
else
{
MenuSound("menu/demoscroll");
queue.Clear();
for ( int i=0; i<4; i++ ) AmmoSets[i] = 0;
}
return true;
}
return Super.MenuEvent(mkey,fromcontroller);
}
override bool OnUiEvent( UIEvent ev )
{
int y;
bool res;
switch ( ev.type )
{
case UIEvent.Type_KeyDown:
if ( ev.keychar == UiEvent.Key_Tab )
{
// shuffle!
queue.Clear();
for ( int i=0; i<4; i++ ) AmmoSets[i] = 0;
bool didsomething = false;
while ( !IsDone() )
{
ShuffleAmmo();
didsomething = true;
}
MenuSound(didsomething?"menu/demosel":"menu/noinvuse");
}
else if ( ev.keychar == UiEvent.Key_Del )
{
// empty it out
queue.Clear();
for ( int i=0; i<4; i++ ) AmmoSets[i] = 0;
MenuSound("menu/democlose");
EventHandler.SendNetworkEvent("swwmcbt.EMPTY",consoleplayer);
Close();
}
break;
case UIEvent.Type_LButtonDown:
isrclick = false;
ismclick = false;
return Super.OnUIEvent(ev);
break;
case UIEvent.Type_RButtonDown:
isrclick = true;
ismclick = false;
// copy over what base menus do for L click
y = ev.MouseY;
res = MouseEventBack(MOUSE_Click,ev.MouseX,y);
if ( res ) y = -1;
res |= MouseEvent(MOUSE_Click,ev.MouseX,y);
if ( res ) SetCapture(true);
return false;
break;
case UIEvent.Type_MButtonDown:
isrclick = false;
ismclick = true;
// copy over what base menus do for L click
y = ev.MouseY;
res = MouseEventBack(MOUSE_Click,ev.MouseX,y);
if ( res ) y = -1;
res |= MouseEvent(MOUSE_Click,ev.MouseX,y);
if ( res ) SetCapture(true);
return false;
break;
case UIEvent.Type_RButtonUp:
case UIEvent.Type_MButtonUp:
// copy over what base menus do for L release
if ( mMouseCapture )
{
SetCapture(false);
y = ev.MouseY;
res = MouseEventBack(MOUSE_Release,ev.MouseX,y);
if ( res ) y = -1;
res |= MouseEvent(MOUSE_Release,ev.MouseX,y);
}
return false;
break;
}
return Super.OnUIEvent(ev);
}
override void Drawer()
{
static const Class<Ammo> types[] = {"RedShell","GreenShell","BlueShell","PurpleShell"};
Super.Drawer();
double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/400.)),1.);
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
Vector2 origin = (ss.x-132,ss.y-26)/2.;
Screen.DrawTexture(MainWindow,false,origin.x,origin.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
int ox = 27, oy = 2;
for ( int i=0; i<4; i++ )
{
Screen.DrawTexture(AmmoIcon[i],false,origin.x+ox,origin.y+oy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i==sel0)?Color(0,0,0,0):Color(128,0,0,0));
String astr = String.Format("%3d",players[consoleplayer].mo.CountInv(types[i])-AmmoSets[i]);
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+ox-(TewiFont.StringWidth(astr)+1),origin.y+oy-2,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i==sel0)?Color(0,0,0,0):Color(128,0,0,0));
ox += 33;
}
// pointer (▸)
Screen.DrawChar(TewiFont,Font.CR_GREEN,origin.x+2+33*sel0,origin.y,0x25B8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
int siz = queue.Size()-1;
ox = 2+siz*5+(siz/5);
oy = 15;
for ( int i=0; i<=siz; i++ )
{
Screen.DrawTexture(AmmoIcon[queue[i]],false,origin.x+ox,origin.y+oy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
ox -= 5;
if ( !((i+1)%5) ) ox--;
}
// text stuff
String str;
Font fnt;
int boxw, sw;
double x, y;
fnt = LangFont(TewiFont);
str = StringTable.Localize("$SWWM_BUSTERTITLE");
sw = fnt.StringWidth(str);
boxw = sw;
fnt = LangFont(MiniwiFont);
str = "(C)2148 Akari Labs";
sw = fnt.StringWidth(str);
if ( sw > boxw ) boxw = sw;
x = floor((ss.x-boxw)/2.);
y = origin.y-30;
Screen.Dim("Black",.8,int((x-2)*hs),int((y-1)*hs),int((boxw+4)*hs),int(25*hs));
fnt = LangFont(TewiFont);
str = StringTable.Localize("$SWWM_BUSTERTITLE");
sw = fnt.StringWidth(str);
x = floor((ss.x-sw)/2.);
Screen.DrawText(fnt,Font.CR_FIRE,x,y,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
y += 14;
fnt = LangFont(MiniwiFont);
str = "(C)2148 Akari Labs";
sw = fnt.StringWidth(str);
x = floor((ss.x-sw)/2.);
Screen.DrawText(fnt,Font.CR_GOLD,x,y,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
y = origin.y+36;
fnt = LangFont(MiniwiFont);
str = StringTable.Localize("$SWWM_BUSTERKEYS");
BrokenLines l = fnt.BreakLines(str,300);
boxw = 0;
for ( int i=0; i<l.Count(); i++ )
{
sw = l.StringWidth(i);
if ( sw > boxw ) boxw = sw;
}
x = floor((ss.x-boxw)/2.);
Screen.Dim("Black",.8,int((x-2)*hs),int((y-2)*hs),int((boxw+4)*hs),int((9*l.Count()+2)*hs));
for ( int i=0; i<l.Count(); i++ )
{
Screen.DrawText(fnt,Font.CR_WHITE,x,y,l.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
y += 9;
}
l.Destroy();
}
}