Optional override for SetSlot and ClearPlayerClasses
With this, a decade-long struggle can now be ended. # Conflicts: # wadsrc/static/language.csv
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3 changed files with 46 additions and 3 deletions
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@ -223,11 +223,45 @@ void D_LoadWadSettings ()
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ParsingKeyConf = false;
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}
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// Strict handling of SetSlot and ClearPlayerClasses in KEYCONF (see a_weapons.cpp)
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EXTERN_CVAR (Bool, setslotstrict)
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// Specifically hunt for and remove IWAD playerclasses
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void ClearIWADPlayerClasses (PClassActor *ti)
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{
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for(unsigned i=0; i < PlayerClasses.Size(); i++)
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{
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if(PlayerClasses[i].Type==ti)
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{
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for(unsigned j = i; j < PlayerClasses.Size()-1; j++)
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{
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PlayerClasses[j] = PlayerClasses[j+1];
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}
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PlayerClasses.Pop();
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}
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}
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}
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CCMD(clearplayerclasses)
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{
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if (ParsingKeyConf)
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{
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PlayerClasses.Clear();
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{
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// Only clear the playerclasses first if setslotstrict is true
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// If not, we'll only remove the IWAD playerclasses
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if(setslotstrict)
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PlayerClasses.Clear();
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else
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{
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// I wish I had a better way to pick out IWAD playerclasses
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// without having to explicitly name them here...
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ClearIWADPlayerClasses(PClass::FindActor("DoomPlayer"));
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ClearIWADPlayerClasses(PClass::FindActor("HereticPlayer"));
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ClearIWADPlayerClasses(PClass::FindActor("StrifePlayer"));
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ClearIWADPlayerClasses(PClass::FindActor("FighterPlayer"));
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ClearIWADPlayerClasses(PClass::FindActor("ClericPlayer"));
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ClearIWADPlayerClasses(PClass::FindActor("MagePlayer"));
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ClearIWADPlayerClasses(PClass::FindActor("ChexPlayer"));
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}
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}
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}
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