- C++ 71.9%
- C 20.1%
- ZenScript 5.8%
- Yacc 0.6%
- CMake 0.5%
- Other 0.8%
| bin | ||
| cmake | ||
| docs | ||
| fm_banks | ||
| libraries | ||
| soundfont | ||
| specs | ||
| src | ||
| tools | ||
| unused | ||
| wadsrc | ||
| wadsrc_bm | ||
| wadsrc_extra | ||
| wadsrc_lights | ||
| wadsrc_widepix | ||
| .gitattributes | ||
| .gitignore | ||
| CMakeLists.txt | ||
| LICENSE | ||
| options.checklist | ||
| README.md | ||
| SECURITY.md | ||
| vcpkg.json | ||
Welcome to VKDoom!
VKDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
Please see license files for individual contributor licenses.
Addendum by Marisa: This fork was supposed to be a continuation of the original VKDoom by dpJudas et al, as it was officially abandoned. New features are no longer on the table, I feel I've done enough of that already between 2018 and 2023. At the very least some bugs were fixed for the sake of stability, so now this is currently the only port that can play Codename: DEMOLITIONIST.
Releases
No automated builds or releases are offered, you have to do it yourself.
Build Guide
Prep
For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VKDoom.
For Linux, you need the following:
- libsdl2-dev
- libopenal-dev
- libvpx-dev
- git
- cmake
For Mac, the following project is recommended, as it contains all the dependencies and makes building easy: https://github.com/ZDoom/zdoom-macos-deps
Clone the repo
After you have the packages installed, cd into your projects directory, and do the following to clone:
git clone https://git.sayachan.org/OrdinaryMagician/vkdoom_m vkdoom
Afterwards, cd into it
cd vkdoom
Make a build folder, then cd into it
mkdir build
cd build
Building
Windows
For Windows, run the following to prepare your build environment and the second command will build:
cmake -A x64 ..
cmake --build . --config Release -- -maxcpucount
(replace x64 with ARM64 if you're building on ARM64)
Linux - Ninja (Recommended)
For 'ninja', make sure the ninja package is installed on your distro (ex: Debian: sudo apt install ninja) - then run the following to prepare your build environment and the second command will build:
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja -j $(nproc)
Linux - Make
For 'make', run the following to prepare your build environment and the second command will build:
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j $(nproc)
Mac OS
For Mac, if you're using zdoom-macos-deps, simply cd into it and type the following:
./build.py --target vkdoom