Part 1 of code merge
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15 changed files with 34 additions and 34 deletions
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@ -1481,7 +1481,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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if (camera->Inventory != nullptr)
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{
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BYTE oldcolormapnum = vis->Style.ColormapNum;
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FColormap *oldcolormap = vis->Style.BaseColormap;
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FSWColormap *oldcolormap = vis->Style.BaseColormap;
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camera->Inventory->AlterWeaponSprite (&vis->Style);
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if (vis->Style.BaseColormap != oldcolormap || vis->Style.ColormapNum != oldcolormapnum)
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{
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@ -1960,7 +1960,7 @@ void R_DrawSprite (vissprite_t *spr)
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int r1, r2;
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short topclip, botclip;
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short *clip1, *clip2;
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FColormap *colormap = spr->Style.BaseColormap;
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FSWColormap *colormap = spr->Style.BaseColormap;
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int colormapnum = spr->Style.ColormapNum;
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F3DFloor *rover;
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FDynamicColormap *mybasecolormap;
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@ -2486,7 +2486,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
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int x1, x2, y1, y2;
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vissprite_t* vis;
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sector_t* heightsec = NULL;
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FColormap* map;
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FSWColormap* map;
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// [ZZ] Particle not visible through the portal plane
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if (CurrentPortal && !!P_PointOnLineSide(particle->Pos, CurrentPortal->dst))
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@ -2785,7 +2785,7 @@ extern double BaseYaspectMul;;
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void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
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const FVector3 &dasprpos, DAngle dasprang,
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fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
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FColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
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FSWColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
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{
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int i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
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fixed_t cosang, sinang, sprcosang, sprsinang;
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