- moved the 'Finalize' methods back into a single function in the parser code.
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed. This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
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12 changed files with 70 additions and 73 deletions
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@ -640,7 +640,6 @@ public:
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AActor &operator= (const AActor &other);
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~AActor ();
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virtual void Finalize(FStateDefinitions &statedef);
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virtual void OnDestroy() override;
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virtual void Serialize(FSerializer &arc) override;
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virtual void PostSerialize() override;
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