- moved the 'Finalize' methods back into a single function in the parser code.

It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed.

This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
This commit is contained in:
Christoph Oelckers 2018-11-25 08:16:18 +01:00
commit 00a48b09e5
12 changed files with 70 additions and 73 deletions

View file

@ -640,7 +640,6 @@ public:
AActor &operator= (const AActor &other);
~AActor ();
virtual void Finalize(FStateDefinitions &statedef);
virtual void OnDestroy() override;
virtual void Serialize(FSerializer &arc) override;
virtual void PostSerialize() override;