- moved the 'Finalize' methods back into a single function in the parser code.
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed. This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
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12 changed files with 70 additions and 73 deletions
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@ -54,12 +54,6 @@
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EXTERN_CVAR(Bool, sv_unlimited_pickup)
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void AInventory::Finalize(FStateDefinitions &statedef)
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{
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Super::Finalize(statedef);
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flags |= MF_SPECIAL;
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}
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IMPLEMENT_CLASS(AInventory, false, true)
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IMPLEMENT_POINTERS_START(AInventory)
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