- moved the 'Finalize' methods back into a single function in the parser code.

It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed.

This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
This commit is contained in:
Christoph Oelckers 2018-11-25 08:16:18 +01:00
commit 00a48b09e5
12 changed files with 70 additions and 73 deletions

View file

@ -3105,7 +3105,7 @@ void ZCCCompiler::CompileStates()
}
try
{
GetDefaultByType(c->ClassType())->Finalize(statedef);
FinalizeClass(c->ClassType(), statedef);
}
catch (CRecoverableError &err)
{