- moved the 'Finalize' methods back into a single function in the parser code.
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed. This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
This commit is contained in:
parent
7012179904
commit
00a48b09e5
12 changed files with 70 additions and 73 deletions
|
|
@ -884,6 +884,7 @@ enum EAimFlags
|
|||
ALF_CHECKCONVERSATION = 8,
|
||||
ALF_NOFRIENDS = 16,
|
||||
ALF_PORTALRESTRICT = 32, // only work through portals with a global offset (to be used for stuff that cannot remember the calculated FTranslatedLineTarget info)
|
||||
ALF_NOWEAPONCHECK = 64, // ignore NOAUTOAIM flag on a player's weapon.
|
||||
}
|
||||
|
||||
enum ELineAttackFlags
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue