Rebrand the launcher to make it more distinctly GZDoom
- Use a Light theme to clearly differentiate GZDoom from VKDoom - Moved the version label to not visually clash with the banner graphics - Added unique graphics for the banner and the BOOTLOGO - Changed the loading bar color to match GZDoom's logo
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9 changed files with 10 additions and 16 deletions
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@ -106,7 +106,7 @@ bool FGenericStartScreen::DoProgress(int advance)
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if (CurPos < MaxPos)
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{
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RgbQuad bcolor = { 2, 25, 87, 255 }; // todo: make configurable
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RgbQuad bcolor = { 177, 77, 16, 255 }; // [Nash June 2025] don't merge this color into VKDoom! // todo: make configurable
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int numnotches = 200 * 2;
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notch_pos = ((CurPos + 1) * numnotches) / MaxPos;
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if (notch_pos != NotchPos)
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@ -23,7 +23,7 @@ void InitWidgetResources(const char* filename)
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if (!WidgetResources)
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I_FatalError("Unable to open %s", filename);
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WidgetTheme::SetTheme(std::make_unique<DarkWidgetTheme>());
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WidgetTheme::SetTheme(std::make_unique<LightWidgetTheme>()); // GZDoom uses a different theme than VKDoom
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}
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void CloseWidgetResources()
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