Render the world surfaces always in DF_LEqual mode instead of sometimes using DF_Less.
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4 changed files with 4 additions and 13 deletions
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@ -754,7 +754,7 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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}
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// Part 1: solid geometry. This is set up so that there are no transparent parts
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state.SetDepthFunc(DF_Less);
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state.SetDepthFunc(DF_LEqual);
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state.AlphaFunc(Alpha_GEqual, 0.f);
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state.ClearDepthBias();
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