Make LightVisibility thread local

This commit is contained in:
Magnus Norddahl 2017-03-12 20:40:00 +01:00
commit 00f6ed45a2
28 changed files with 45 additions and 48 deletions

View file

@ -141,7 +141,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->SpriteGlobVis(foggy);
args.uniforms.globvis = (float)PolyRenderer::Instance()->Thread.Light->SpriteGlobVis(foggy);
args.uniforms.flags = 0;
if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
{