- Converted the stealth monsters to DECORATE.
- Added string replacement option to obituary strings. - Changed lock and pickup message handling so that it is either a real string or a LANGUAGE identifier. The only reason I did the mixed format in the first place were Hexen's lock messages but they have been replaced by unique strings in the mean time so the feature isn't needed any more. - Added a flags parameter to TranslucentLine. - Extended the second arg of Line_SetIdentification to set not only ML_ZONEBOUNDARY but all 8 bits of the third byte in the flag word. This allows a relatively simple means of setting all the new flags directly. - Moved ML_ZONEBOUNDARY to doomdata.h so that it is in the same place as the other line flags. - Fixed: Strife's teleport swirl didn't loop its animation. - Fixed: Strife's rat is not supposed to be shootable. SVN r110 (trunk)
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22 changed files with 173 additions and 217 deletions
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@ -157,20 +157,18 @@ static inline int GET_SPAC (int flags)
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// [RH] In case I feel like it, here it is...
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#define ML_3DMIDTEX_ETERNITY 0x0400
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// [RH] Line blocks everything
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#define ML_BLOCKEVERYTHING 0x8000
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// [RH] Extra flags for Strife compatibility
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// The first set are as they exist in Strife maps.
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// The second set are what they get translated into.
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#define ML_TRANSLUCENT_STRIFE 0x1000
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#define ML_RAILING_STRIFE 0x0200
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#define ML_BLOCK_FLOATERS_STRIFE 0x0400
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#define ML_RAILING 0x20000
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#define ML_BLOCK_FLOATERS 0x40000
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#define ML_CLIP_MIDTEX 0x80000 // Automatic for every Strife line
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#define ML_WRAP_MIDTEX 0x100000
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#define ML_BLOCKEVERYTHING 0x00008000 // [RH] Line blocks everything
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#define ML_ZONEBOUNDARY 0x00010000
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#define ML_RAILING 0x00020000
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#define ML_BLOCK_FLOATERS 0x00040000
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#define ML_CLIP_MIDTEX 0x00080000 // Automatic for every Strife line
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#define ML_WRAP_MIDTEX 0x00100000
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// Sector definition, from editing
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typedef struct
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