- added the last missing bits of the savegame code - thinker list deserialization and handling of players during hub travel. Now testing is what remains...
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6 changed files with 129 additions and 62 deletions
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@ -63,10 +63,6 @@
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#include "r_renderer.h"
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#include "serializer.h"
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// just the stuff that already got converted to FSerializer so that it can be seen as 'done' when searching.
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#include "zzz_old.cpp"
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//
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// Thinkers
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//
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@ -905,7 +901,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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{
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P_DestroyThinkers(hubload);
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interpolator.ClearInterpolations();
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arc.ReadObjects();
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arc.ReadObjects(hubload);
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}
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arc("level.flags", level.flags)
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