- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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19 changed files with 33 additions and 3 deletions
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@ -325,6 +325,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF7, SPRITEFLIP, AActor, flags7),
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DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
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DEFINE_FLAG(MF8, ZDOOMTRANS, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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