- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle

This commit is contained in:
Rachael Alexanderson 2017-06-01 10:41:52 -04:00 committed by Christoph Oelckers
commit 01f88cfb16
19 changed files with 33 additions and 3 deletions

View file

@ -325,6 +325,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF7, SPRITEFLIP, AActor, flags7),
DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
DEFINE_FLAG(MF8, ZDOOMTRANS, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),