Fixed wrong angle/slopes being used and one too many &s for NOINTERACT.
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2 changed files with 3 additions and 3 deletions
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@ -4096,7 +4096,7 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
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AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags, FTranslatedLineTarget*victim, int *actualdamage)
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{
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bool nointeract = !!(flags && LAF_NOINTERACT);
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bool nointeract = !!(flags & LAF_NOINTERACT);
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DVector3 direction;
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double shootz;
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FTraceResults trace;
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