Add "IsFinal" parameter for CheckReplacement.
If set to true it guarantees that the replacement is final and will not go through the rest of the replacement chain.
This commit is contained in:
parent
4e690b1f60
commit
02926a5567
4 changed files with 17 additions and 7 deletions
|
|
@ -507,10 +507,12 @@ bool E_CheckRequireMouse()
|
|||
return false;
|
||||
}
|
||||
|
||||
void E_CheckReplacement( PClassActor *replacee, PClassActor **replacement )
|
||||
bool E_CheckReplacement( PClassActor *replacee, PClassActor **replacement )
|
||||
{
|
||||
bool final = false;
|
||||
for (DStaticEventHandler *handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
handler->CheckReplacement(replacee,replacement);
|
||||
handler->CheckReplacement(replacee,replacement,&final);
|
||||
return final;
|
||||
}
|
||||
|
||||
// normal event loopers (non-special, argument-less)
|
||||
|
|
@ -580,6 +582,7 @@ DEFINE_FIELD_X(ConsoleEvent, FConsoleEvent, IsManual)
|
|||
|
||||
DEFINE_FIELD_X(ReplaceEvent, FReplaceEvent, Replacee)
|
||||
DEFINE_FIELD_X(ReplaceEvent, FReplaceEvent, Replacement)
|
||||
DEFINE_FIELD_X(ReplaceEvent, FReplaceEvent, IsFinal)
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DStaticEventHandler, SetOrder)
|
||||
{
|
||||
|
|
@ -1135,18 +1138,19 @@ void DStaticEventHandler::ConsoleProcess(int player, FString name, int arg1, int
|
|||
}
|
||||
}
|
||||
|
||||
void DStaticEventHandler::CheckReplacement( PClassActor *replacee, PClassActor **replacement )
|
||||
void DStaticEventHandler::CheckReplacement( PClassActor *replacee, PClassActor **replacement, bool *final )
|
||||
{
|
||||
IFVIRTUAL(DStaticEventHandler, CheckReplacement)
|
||||
{
|
||||
// don't create excessive DObjects if not going to be processed anyway
|
||||
if (func == DStaticEventHandler_CheckReplacement_VMPtr)
|
||||
return;
|
||||
FReplaceEvent e = { replacee, *replacement };
|
||||
FReplaceEvent e = { replacee, *replacement, *final };
|
||||
VMValue params[2] = { (DStaticEventHandler*)this, &e };
|
||||
VMCall(func, params, 2, nullptr, 0);
|
||||
if ( e.Replacement != replacee ) // prevent infinite recursion
|
||||
*replacement = e.Replacement;
|
||||
*final = e.IsFinal;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue