- removed a redundant Vec3Offset call in A_SpawnParticle.
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2 changed files with 1 additions and 2 deletions
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@ -87,7 +87,7 @@ const double CARRYFACTOR = 3 / 32.;
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bool CheckIfExitIsGood (AActor *self, level_info_t *info);
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// at map load
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void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers);
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void P_InitSectorSpecial(sector_t *sector, int special);
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void P_SpawnSpecials (void);
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// every tic
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