- removed a redundant Vec3Offset call in A_SpawnParticle.
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2 changed files with 1 additions and 2 deletions
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@ -3038,7 +3038,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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acc.X = accelx * c + accely * s;
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acc.Y = accelx * s - accely * c;
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}
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pos = self->Vec3Offset(xoff, yoff, zoff);
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P_SpawnParticle(self->Vec3Offset(pos), vel, acc, color, !!(flags & SPF_FULLBRIGHT), startalpha, lifetime, size, fadestep);
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}
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return 0;
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