Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init

- Fixed: Blood sprite rotations were overwritten by the Doom sprite
  rotations.
This commit is contained in:
Randy Heit 2014-07-29 20:22:45 -05:00
commit 02e7c56c82
2 changed files with 1 additions and 2 deletions

View file

@ -964,6 +964,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
void FTextureManager::Init()
{
DeleteAll();
SpriteFrames.Clear();
// Init Build Tile data if it hasn't been done already
if (BuildTileFiles.Size() == 0) CountBuildTiles ();
FTexture::InitGrayMap();