- rename I_FPSTime function.
- now that the frame buffer stores its render time, the 'ms' return from I_GetTimeFrac is not needed anymore, we may just as well use the globally stored value instead. The only feature this value was ever used for was texture warping.
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14 changed files with 31 additions and 33 deletions
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@ -783,7 +783,7 @@ void GetPackets (void)
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// [RH] Get "ping" times - totally useless, since it's bound to the frequency
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// packets go out at.
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lastrecvtime[netconsole] = currrecvtime[netconsole];
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currrecvtime[netconsole] = I_FPSTime ();
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currrecvtime[netconsole] = I_msTime ();
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// check for exiting the game
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if (netbuffer[0] & NCMD_EXIT)
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