Add a new blend mode for sprites

This commit is contained in:
Magnus Norddahl 2016-11-30 07:49:04 +01:00
commit 03282c957b
7 changed files with 34 additions and 2 deletions

View file

@ -150,6 +150,12 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
args.uniforms.srcalpha = 256;
blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add] && fullbrightSprite && thing->Alpha == 1.0 && args.translation == nullptr)
{
args.uniforms.destalpha = 256;
args.uniforms.srcalpha = 256;
blendmode = TriBlendMode::AddSrcColorOneMinusSrcColor;
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
{
args.uniforms.destalpha = (uint32_t)(1.0 * 256);