Add a new blend mode for sprites
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7 changed files with 34 additions and 2 deletions
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@ -150,6 +150,12 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
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args.uniforms.srcalpha = 256;
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blendmode = args.translation ? TriBlendMode::TranslateAdd : TriBlendMode::Add;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add] && fullbrightSprite && thing->Alpha == 1.0 && args.translation == nullptr)
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = 256;
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blendmode = TriBlendMode::AddSrcColorOneMinusSrcColor;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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