Lightmap parsing update
This commit is contained in:
parent
e435a4ef64
commit
033ea084a6
3 changed files with 19 additions and 0 deletions
|
|
@ -431,6 +431,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
lm_sunintensity = <float>; // lightmap sun intensity multiplier. Default = 1.0 [VKDOOM]
|
||||
lm_ao = <bool>; // enables ambient occlusion baking with VKTool. [VKDOOM]
|
||||
lm_bounce = <bool>; // enables bounce light baking with VKTool. [VKDOOM]
|
||||
lm_dynamic = <bool>; // enables dynamic lightmap updates for the whole map (without having to do it per sector). Use with care as this can drag down performance. Default = false [VKDOOM]
|
||||
|
||||
// Dynamic and lightmap light fields [VKDOOM]
|
||||
light_softshadowradius = <float>; // lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 [VKDOOM]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue