- Fixed: When starting a level while the music has been paused S_Start has

to stop the old music so the new one always starts at the beginning.
- Fixed:: AActor::master was not serialized.
- Fixed: Sound targets pointing to dead players should be cleared before 
  respawning the player.
- Fixed: When the DONTMOVE flag is set A_Chase must not call P_NewChaseDir.
- Changed PowerupGiver initialization so that the actual powerup class is looked
  up during postprocessing.
- Gave Strife's instant death sector type its own damage type.


SVN r778 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-01 13:12:33 +00:00
commit 03617dc6f0
8 changed files with 77 additions and 19 deletions

View file

@ -1895,7 +1895,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
if (actor->flags & MF_JUSTATTACKED)
{
actor->flags &= ~MF_JUSTATTACKED;
if (!actor->isFast())
if (!actor->isFast() && !dontmove)
{
P_NewChaseDir (actor);
}