- Fixed: When starting a level while the music has been paused S_Start has
to stop the old music so the new one always starts at the beginning. - Fixed:: AActor::master was not serialized. - Fixed: Sound targets pointing to dead players should be cleared before respawning the player. - Fixed: When the DONTMOVE flag is set A_Chase must not call P_NewChaseDir. - Changed PowerupGiver initialization so that the actual powerup class is looked up during postprocessing. - Gave Strife's instant death sector type its own damage type. SVN r778 (trunk)
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8 changed files with 77 additions and 19 deletions
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@ -1895,7 +1895,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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if (actor->flags & MF_JUSTATTACKED)
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{
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actor->flags &= ~MF_JUSTATTACKED;
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if (!actor->isFast())
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if (!actor->isFast() && !dontmove)
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{
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P_NewChaseDir (actor);
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}
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