- Fixed: When starting a level while the music has been paused S_Start has
to stop the old music so the new one always starts at the beginning. - Fixed:: AActor::master was not serialized. - Fixed: Sound targets pointing to dead players should be cleared before respawning the player. - Fixed: When the DONTMOVE flag is set A_Chase must not call P_NewChaseDir. - Changed PowerupGiver initialization so that the actual powerup class is looked up during postprocessing. - Gave Strife's instant death sector type its own damage type. SVN r778 (trunk)
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8 changed files with 77 additions and 19 deletions
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@ -412,7 +412,7 @@ void P_PlayerInSpecialSector (player_t *player)
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case Damage_InstantDeath:
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// Strife's instant death sector
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P_DamageMobj (player->mo, NULL, NULL, 999, NAME_None);
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P_DamageMobj (player->mo, NULL, NULL, 999, NAME_InstantDeath);
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break;
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case dDamage_Hellslime:
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