- cleaned up MD3 rendering and merged RenderFrame and RenderFrameInterpolated into one function.

This commit is contained in:
Christoph Oelckers 2014-06-19 13:58:49 +02:00
commit 03916d75de
5 changed files with 28 additions and 79 deletions

View file

@ -675,9 +675,9 @@ void gl_RenderFrameModels( const FSpriteModelFrame *smf,
if (mdl!=NULL)
{
if ( smfNext && smf->modelframes[i] != smfNext->modelframes[i] )
mdl->RenderFrameInterpolated(smf->skins[i], smf->modelframes[i], smfNext->modelframes[i], inter, translation);
mdl->RenderFrame(smf->skins[i], smf->modelframes[i], smfNext->modelframes[i], inter, translation);
else
mdl->RenderFrame(smf->skins[i], smf->modelframes[i], translation);
mdl->RenderFrame(smf->skins[i], smf->modelframes[i], NULL, 0.f, translation);
}
}
}