- cleaned up MD3 rendering and merged RenderFrame and RenderFrameInterpolated into one function.

This commit is contained in:
Christoph Oelckers 2014-06-19 13:58:49 +02:00
commit 03916d75de
5 changed files with 28 additions and 79 deletions

View file

@ -498,11 +498,11 @@ int FVoxelModel::FindFrame(const char * name)
//===========================================================================
//
//
// Voxels never interpolate between frames
//
//===========================================================================
void FVoxelModel::RenderFrame(FTexture * skin, int frame, int translation)
void FVoxelModel::RenderFrame(FTexture * skin, int frame, int frame2, double inter, int translation)
{
FMaterial * tex = FMaterial::ValidateTexture(skin);
tex->Bind(0, translation);
@ -529,14 +529,3 @@ void FVoxelModel::RenderFrame(FTexture * skin, int frame, int translation)
}
}
//===========================================================================
//
// Voxels never interpolate between frames
//
//===========================================================================
void FVoxelModel::RenderFrameInterpolated(FTexture * skin, int frame, int frame2, double inter, int translation)
{
RenderFrame(skin, frame, translation);
}