- Reduced the range that area sounds require to interpolate between 2D and
3D panning. - The listener's velocity is now set at 0 for the sound engine. The player moves so fast that you can hear the doppler shift just by running around, otherwise. - Changed the sound code so that all sounds that start playing on a single tic actually start playing at the exact same sample position. SVN r927 (trunk)
This commit is contained in:
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8 changed files with 168 additions and 145 deletions
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April 19, 2008
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- Reduced the range that area sounds require to interpolate between 2D and
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3D panning.
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- The listener's velocity is now set at 0 for the sound engine. The player
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moves so fast that you can hear the doppler shift just by running around,
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otherwise.
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- Changed the sound code so that all sounds that start playing on a single
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tic actually start playing at the exact same sample position.
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- Added the writewave command to write the internal TiMidity's output to a
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wave file.
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- Changed the default channel velocity for MUS files from 64 to 100 to
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