- Reduced the range that area sounds require to interpolate between 2D and
3D panning. - The listener's velocity is now set at 0 for the sound engine. The player moves so fast that you can hear the doppler shift just by running around, otherwise. - Changed the sound code so that all sounds that start playing on a single tic actually start playing at the exact same sample position. SVN r927 (trunk)
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8 changed files with 168 additions and 145 deletions
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@ -348,6 +348,10 @@ fail:
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{
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sp->scale_note = LittleShort(patch_data.ScaleFrequency);
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sp->scale_factor = LittleShort(patch_data.ScaleFactor);
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if (sp->scale_factor <= 2)
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{
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sp->scale_factor *= 1024;
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}
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if (sp->scale_factor != 1024)
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{
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cmsg(CMSG_INFO, VERB_DEBUG, " * Scale: note %d, factor %d\n",
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