- Reduced the range that area sounds require to interpolate between 2D and
3D panning. - The listener's velocity is now set at 0 for the sound engine. The player moves so fast that you can hear the doppler shift just by running around, otherwise. - Changed the sound code so that all sounds that start playing on a single tic actually start playing at the exact same sample position. SVN r927 (trunk)
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#include <stdlib.h>
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#include "timidity.h"
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#include "templates.h"
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namespace Timidity
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{
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