- Reduced the range that area sounds require to interpolate between 2D and

3D panning.
- The listener's velocity is now set at 0 for the sound engine. The player
  moves so fast that you can hear the doppler shift just by running around,
  otherwise.
- Changed the sound code so that all sounds that start playing on a single
  tic actually start playing at the exact same sample position.


SVN r927 (trunk)
This commit is contained in:
Randy Heit 2008-04-19 22:47:54 +00:00
commit 03b4f71edf
8 changed files with 168 additions and 145 deletions

View file

@ -26,6 +26,7 @@
#include <stdlib.h>
#include "timidity.h"
#include "templates.h"
namespace Timidity
{