- adjustments for message modes.

This commit is contained in:
Christoph Oelckers 2016-08-28 10:11:09 +02:00
commit 03d055a5ec
2 changed files with 4 additions and 4 deletions

View file

@ -166,7 +166,7 @@ void gl_GenerateGlobalBrightmapFromColormap()
for(int i=0;i<256;i++)
{
HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == white;
if (GlobalBrightmap.Remap[i] == white) DPrintf("Marked color %d as fullbright\n",i);
if (GlobalBrightmap.Remap[i] == white) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n",i);
}
}
@ -290,7 +290,7 @@ void FTexture::CreateDefaultBrightmap()
if (GlobalBrightmap.Remap[texbuf[i]] == white)
{
// Create a brightmap
DPrintf("brightmap created for texture '%s'\n", Name.GetChars());
DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", Name.GetChars());
gl_info.Brightmap = new FBrightmapTexture(this);
gl_info.bBrightmapChecked = 1;
TexMan.AddTexture(gl_info.Brightmap);
@ -298,7 +298,7 @@ void FTexture::CreateDefaultBrightmap()
}
}
// No bright pixels found
DPrintf("No bright pixels found in texture '%s'\n", Name.GetChars());
DPrintf(DMSG_SPAMMY, "No bright pixels found in texture '%s'\n", Name.GetChars());
gl_info.bBrightmapChecked = 1;
}
else