- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
This commit is contained in:
parent
4e64ad847b
commit
03d4f23a6e
5 changed files with 14 additions and 49 deletions
|
|
@ -141,14 +141,7 @@ FTexture * LoadSkin(const char * path, const char * fn)
|
|||
int texlump = FindGFXFile(buffer);
|
||||
if (texlump>=0)
|
||||
{
|
||||
FTextureID texno = TexMan.FindTextureByLumpNum(texlump);
|
||||
if (!texno.isValid())
|
||||
{
|
||||
FTexture *tex = FTexture::CreateTexture("", texlump, FTexture::TEX_Override);
|
||||
TexMan.AddTexture(tex);
|
||||
return tex;
|
||||
}
|
||||
return TexMan[texno];
|
||||
return TexMan.FindTexture(Wads.GetLumpFullName(texlump), FTexture::TEX_Any, FTextureManager::TEXMAN_TryAny);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue