- made adjustments to the texture loading code to account for the recent changes to handle long texture names.

This commit is contained in:
Christoph Oelckers 2014-05-15 19:27:22 +02:00
commit 03d4f23a6e
5 changed files with 14 additions and 49 deletions

View file

@ -141,14 +141,7 @@ FTexture * LoadSkin(const char * path, const char * fn)
int texlump = FindGFXFile(buffer);
if (texlump>=0)
{
FTextureID texno = TexMan.FindTextureByLumpNum(texlump);
if (!texno.isValid())
{
FTexture *tex = FTexture::CreateTexture("", texlump, FTexture::TEX_Override);
TexMan.AddTexture(tex);
return tex;
}
return TexMan[texno];
return TexMan.FindTexture(Wads.GetLumpFullName(texlump), FTexture::TEX_Any, FTextureManager::TEXMAN_TryAny);
}
else
{